
DRILL UK / Gangs
Gangs run the postcode
Most servers make you hunt for a crew. Here one finds you. Gangs are the spine of DRILL UK: they hold turf, run the trap, settle scores, and give new arrivals somewhere to belong from day one.
01 / Placement
You get placed, not left to wander
Early in your first session someone will have the placement conversation with you: which gang suits you, or which job if the other side of the city is more your thing. It is a chat, not a form. By the end of it you have people, a postcode, and a reason to log back in tomorrow.


02 / Why early matters
The city is better with backup
Alone, the city is a big place that does not know you exist. In a gang you have territory you recognise, people who notice when you are on, and a share in something that was here before you and grows while you play. Players who join a crew early stay longer and have more fun on the way up.


03 / Progression
Crews rise week by week
Crews rise by putting the work in week after week: activity on the streets, moves on the map, keeping the postcode theirs. Progress shows, and the city notices.


What a name is worth
Reputation arrives in the room before an established crew does, and doors open for the ones that last.
04 / Recruitment
How you actually get in
Recruitment happens in the city, face to face. Be around, be useful, be someone a crew would want standing next to them. Colours mean something here: members act together wearing their gang's clothing, so when you are in, everyone can see it.


05 / Gang rules
Before your first war
These are the four gang conduct rules, word for word. They are not the whole of gang life: initiation and taxing have their own sections in the rulebook and both bind gangs, and kill on sight only exists in redzones and under gang turf rules. Read all three sections.
Gang initiation covers one block and lasts two minutes, counted from each time initiation happens. Every fresh initiation restarts the two minutes, and the fight is over once two minutes pass with none.
Only members of the same gang wearing two or more matching gang clothing items may act together.
Allied gangs may only get involved if they are present and clearly declared together before initiation starts.
Announcing allied involvement after initiation has started does not count.
Next
Pick a side.
No whitelist. If the city has a free slot, you are in, and someone has the placement conversation with you early in your first session.