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Three DRILL UK players in neon patterned tracksuits stood among tuned cars as the sun sets over the city, a fourth walking in from the right

Guides / Making money

Earning in the city

Money on a roleplay server is deliberately hard to earn and easy to lose; that is what makes it worth something. Here is how earning actually works on DRILL UK, from your first hour to a career.

30+
walk-up jobs, no application and no interview
11
player-run garages hiring their own mechanics
/jobcentre
the command that opens the board in the city
11am
the city restarts once a day, about 11am UK time

01 / Hour one

Your first honest pound

Type /jobcentre in the city or visit the Job Centre board. More than thirty walk-up jobs start the moment you pick one: window cleaning, bin rounds, postal runs, the quarry, construction, farming, fishing, lumberjacking, road maintenance and plenty more. No application, no interview, a waypoint and a wage. This is how every broke new arrival stops being broke.

A masked DRILL UK player in a white tracksuit stood below a tall stone building with a purple sign, the sun flaring over the roof
01New arrival
A DRILL UK player dressed in white leaning on a black car on a tree lined city street at night
02First wage

02 / Careers

Apply for something bigger

The bigger responsibilities and the better stories sit behind applications. Police and NHS Ambulance recruit through the Job Centre with real questions, and they want calm heads more than perfect answers. Eleven player-run garages hire their own mechanics. Cafés, street food, pubs and clubs hire through their own bosses, and studios and shops round out the high street. The jobs page lists the whole board.

Four armed DRILL UK police officers beside their liveried van on a city street at night, one reading a clipboard
03On shift
Two DRILL UK mechanics in purple patterned jackets and sunglasses in a dim garage under strip lights, one seated and one stood
04The garage

Slow on purpose

Earning here is slow on purpose. That is what makes owning anything worth the trouble.

03 / The other side

Crime pays, slowly

This is a British crime roleplay server, so yes, the other side of the economy exists, and gangs run it. But crime here is a story you commit to, not a cash button: robberies follow strict rules, conflict needs initiation, and the police are real players who are good at their jobs. The risk is the point. If that pull is why you are here, the gang guide explains how that life starts.

A DRILL UK gang gathered beside a wall at night, one in a yellow and green jacket at the front, with lights and sparks in the air behind them
05The other side
A masked DRILL UK player in red and black checking their phone beside a white lowrider with its bonnet up at dusk
06The risk

04 / Spending

Where the money goes

Flats, cars, phones, businesses, and the paperwork that comes with each. The city's economy is a loop: you earn to own, owning gives you something to lose, and having something to lose is what makes every scene matter. Players who skip straight to wanting everything usually burn out; the ones who enjoy the climb are the ones who stay.

A DRILL UK crew in pale blue tracksuits and balaclavas lined up beside their cars at dusk, one stood on a car roof with a rifle raised
07What it buys
Two DRILL UK players inside a car with zebra print seats, one in a skull mask and one wearing a gold chain
08Kitted out

05 / Day one plan

A sensible first session

Arrive, get placed with a gang or pointed at a job, run a couple of walk-up shifts for pocket money, and spend the rest of the session meeting people. Money follows relationships here far more than grinding. Start with the joining guide if you are not in the city yet.

Next

The city is open.

No whitelist. If the city has a free slot, you are in, and someone has the placement conversation with you early in your first session.